giffgaff the mobile network run by you
We’ve designed a clever solution to provide customers with a transparent, no contract mobile plan for their specific needs. The website and emails asks the customer a short series of questions which builds a series of answers that results in producing the best plan for them.
My Role
I Led the first in house design team at giffgaff working closely with the two marketing teams, Brand Awareness and Sales Division.
My efforts to evolve the service and address sales pain‐points related to the browse and discovery experience online.
I oversaw the brand refresh that covered the website ecom site, social facebook, twitter and instagram, youtube video and ads, quarterly awareness campaigns.

The Challenge
Create Deeper Relationships with Customers
The Market Opportunity for future growth is with no contracts as consumers thoughts diversify. A New world of mobile emerging onto the market to meet these needs. The growth opportunity – two clear strategies 1. Choice Matters: Flexible plans, Inspire users to trade up from their normal contract's because it’s better 2. Online stores: High street stores have lost relevance to a younger audience vs. online ecom shops. Inspire users with the proposition of a new and better way of doing things. Our challenge was to evolve with customers and enter the highly competitive mobile market in the UK with an ideas lab to create deeper relationships with retailers.
THE APPROACH
Accelerated Architecture rebanding
In need of speed to market, we were tasked to design and build a rebrand within the existing content and digital architecture. This tactic was perceived to be advantageous and the least risk.
The assumption was simple—millions of customers visit giffgaff everyday. Extend the acquire, play, manage conceptual model that customers were familiar with and leverage the existing infrastructure to get to market sooner and cheaper. This early architectural decision had a major impact on the quality of the customer experience we could both create and reconcile.

The Discovery
We conducted customer and market research to drive our planning phase. These are the key insights that defined the launch version of the product:
The primary segments are customers that use a contract but are unhappy with the set up.
Activities
Customers use mobile on a daily basis relaxing, working or traveling.
Lean‐back vs Lean‐forward
Customers tend to be, working using higher plans or lower for entertainment reasons.
Mobile To Save
Price sensitivity was the motivating factor for customers to switch.
Choice opportunity
Choice is increasingly popular amongst younger price conscious customers moving away from contracts
Show me your work
Customers expect giffgaff to match experience of product.






Detailed Design
Communicating Design
For each feature phase, I went through cycles of requirements, consensus, approvals, detailed specs and handoffs.
My process involved sketching and white‐boarding concepts and flows with my PM partner and then translating these directly into hi‐fidelity design comps. Since I was working with many existing design patterns, it was relatively easy to move straight into hi‐fidelity designs.
My next step involved slicing the comps and piecing them together with InVision into a prototype. In the early stages I focussed only on representing the highest risk areas of the design. Later phases allowed me to focus on micro‐interactions.
Prototyping was the most effective way to gain meaningful feedback from the team, consensus from stakeholders and approval from senior leadership.
For Interactive wireframes click these links password (giffgaff)




The Impact
It’s still early days for the service, yet the results have exceeded expectations. Since the launch of the design, the number of active customers has increased by 30% with improvements on key engagement, retention, adoption and acquisition metrics.
Increased active days per customer by 50%
Increased questions answered per customer are up by 36%
Increased new customer retention rate by 31%








